Showing posts with label Social Media. Show all posts
Showing posts with label Social Media. Show all posts
Tuesday, April 14, 2015
Lea Salonga Secrets
How motivating! Gusto ko rin maging isang World-Class Filipina! Beauty Secrets ng mga World-Class n... - http://pinterest.com/pin/540854236476290877/?s=3&m=blogger
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Sunday, March 22, 2015
More Fun and More Money
More Fun and More Money For You and Your Friends!
read more here!
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Thursday, November 13, 2014
FACEBOOK PAGE
https://www.facebook.com/pages/Android-Tips-Tricks/1396127650633859
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About Android 5.0 Lollipop (INFO)
Android 5.0 Lollipop
The Android 5.0 update adds a variety of new features for your apps, such as notifications on the lock screen, an all-new camera API, OpenGL ES 3.1, the new Material design interface, and much more.
Android 5.0 Lollipop
Welcome to Android 5.0 Lollipop—the largest and most ambitious release for Android yet!
This release is packed with new features for users and thousands of new APIs for developers. It extends Android even further, from phones, tablets, and wearables, to TVs and cars.
For a closer look at the new developer APIs, see the Android 5.0 API Overview. Or, read more about Android 5.0 below.
Material design
Android 5.0 brings Material design to Android and gives you an expanded UI toolkit for integrating the new design patterns easily in your apps.
New 3D views let you set a z-level to raise elements off of the view hierarchy and cast realtime shadows, even as they move.
Built-in activity transitions take the user seamlessly from one state to another with beautiful, animated motion. The material theme adds transitions for your activities, including the ability to use shared visual elements across activities.
Document-centric apps
Android 5.0 introduces a redesigned Overview space (formerly called Recents) that’s more versatile and useful for multitasking.
New APIs allow you to show separate activities in your app as individual documents alongside other recent screens.
You can take advantage of concurrent documents to provide users instant access to more of your content or services. For example, you might use concurrent documents to represent files in a productivity app, player matches in a game, or chats in a messaging app.
Advanced connectivity
Android 5.0 adds new APIs that allow apps to perform concurrent operations with Bluetooth Low Energy (BLE), allowing both scanning (central mode) and advertising (peripheral mode).
New multi-networking features allow apps to query available networks for available features such as whether they are Wi-Fi, cellular, metered, or provide certain network features. Then the app can request a connection and respond to connectivity loss or other network changes.
NFC APIs now allow apps to register an NFC application ID (AID) dynamically. They can also set the preferred card emulation service per active service and create an NDEF record containing UTF-8 text data.
High-performance graphics
Support for Khronos OpenGL ES 3.1 now provides games and other apps the highest-performance 2D and 3D graphics capabilities on supported devices.
OpenGL ES 3.1 adds compute shaders, stencil textures, accelerated visual effects, high quality ETC2/EAC texture compression, advanced texture rendering, standardized texture size and render-buffer formats, and more.
Gameloft's Rival Knights uses ASTC (Adaptive Scalable Texture Compression) from AEP and Compute Shaders from ES 3.1 to deliver HDR (High Dynamic Range) Bloom effects and provide more graphical detail.
Android 5.0 also introduces the Android Extension Pack (AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.
More powerful audio
A new audio-capture design offers low-latency audio input. The new design includes: a fast capture thread that never blocks except during a read; fast track capture clients at native sample rate, channel count, and bit depth; and normal capture clients offer re sampling, up/down channel mix, and up/down bit depth.
Multi-channel audio stream mixing allows professional audio apps to mix up to eight channels including 5.1 and 7.1 channels.
Apps can expose their media content and browse media from other apps, then request playback. Content is exposed through a query able interface and does not need to reside on the device.
Apps have finer-grain control over text-to-speech synthesis through voice profiles that are associated with specific locales, quality and latency rating. New APIs also improve support for synthesis error checking, network synthesis, language discovery, and network fallback.
Android now includes support for standard USB audio peripherals, allowing users to connect USB headsets, speakers, microphones, or other high performance digital peripherals. Android 5.0 also adds support for Opus audio codecs.
New MediaSession APIs for controlling media playback now make it easier to provide consistent media controls across screens and other controllers.
Enhanced camera & video
Android 5.0 introduces all new camera APIs that let you capture raw formats such as YUV and Bayer RAW, and control parameters such as exposure time, ISO sensitivity, and frame duration on a per-frame basis. The new fully-synchronized camera pipeline allows you to capture uncompressed full-resolution YUV images at 30 FPS on supported devices.
Along with images, you can also capture metadata like noise models and optical information from the camera.
Apps sending video streams over the network can now take advantage of H.265 High Efficiency Video Coding (HEVC) for optimized encoding and decoding of video data.
Android 5.0 also adds support for multimedia tunneling to provide the best experience for ultra-high definition (4K) content and the ability to play compressed audio and video data together.
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Users have a unified view of their personal and work apps, which are badged for easy identification. |
Android in the workplace
To enable bring-your-own-device for enterprise environments, a new managed provisioning process creates a secure work profile on the device. In the launcher, apps are shown with a Work badge to indicate that the app and its data are administered inside of the work profile by an IT administrator.
Notifications for both the personal and work profile are visible in a unified view. The data for each profile is always kept separate and secure from each other, including when the same app is used by both profiles.
For company-owned devices, IT administrators can start with a new device and configure it with a device owner. Employers can issue these devices with a device owner app already installed that can configure global device settings.
Screen capturing and sharing
Android 5.0 lets you add screen capturing and screen sharing capabilities to your app.
With user permission, you can capture non-secure video from the display and deliver it over the network if you choose.
New types of sensors
In Android 5.0, a new tilt detector sensor helps improve activity recognition on supported devices, and a heart rate sensor reports the heart rate of the person touching the device.
New interaction composite sensors are now available to detect special interactions such as a wake up gesture, a pick up gesture, and a glance gesture.
Chromium WebView
The initial release for Android 5.0 includes a version of Chromium for WebView based on the Chromium M37 release, adding support for WebRTC, WebAudio, and WebGL.
Chromium M37 also includes native support for all of the Web Components specifications: Custom Elements, Shadow DOM, HTML Imports, and Templates. This means you can use Polymer and its material design elements in a WebView without needing polyfills.
Although WebView has been based on Chromium since Android 4.4, the Chromium layer is now updatable from Google Play.
As new versions of Chromium become available, users can update from Google Play to ensure they get the latest enhancements and bug fixes for WebView, providing the latest web APIs and bug fixes for apps using WebView on Android 5.0 and higher.
Accessibility & input
New accessibility APIs can retrieve detailed information about the properties of windows on the screen that sighted users can interact with and define standard or customized input actions for UI elements.
New Input method editor (IME) APIs enable faster switching to other IMEs directly from the input method.
Tools for building battery-efficient apps
New job scheduling APIs allow you optimize battery life by deferring jobs for the system to run at a later time or under specified conditions, such as when the device is charging or connected to Wi-Fi.
A new dumpsys batterystats command generates battery usage statistics that you can use to understand system-wide power use and understand the impact of your app on the device battery. You can look at a history of power events, approximate power use per UID and system component, and more.
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Battery Historian is a new tool to convert the statistics from dumpsys batterystats into a visualization for battery-related debugging. You can find it at https://github.com/google/battery-historian. |
thanks for reading !!! stay-tuned!!!
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Installing a Blogger theme (GUIDE)
Installing a Blogger theme (GUIDE)
This tutorial will get your newly acquired Blogger theme up and running on your blog in just a few minutes. This tutorial is for Blogger themes only. If you want to know how to add a theme to Wordpress, check our guide on installing Wordpress themes.
___________________________________________________________________________________
1:) Open a new tab or window and go to Blogger.com.
2:)Log in to the website. If you are already logged in, look for this window:
3:) Click the Manage layout link at the bottom.
4:)Now you should see your blog's template. Here you can move sidebar items (called widgets) and add new ones. However, your first task is changing your theme.
5:)In the menu, choose edit HTML.
6:)When you arrive at the Edit HTML page, it's a good idea to back up your existing template. Click the download full template link to do so.
7:) When you made sure you've got a backup of the old template on your hard drive, it's time to change your old template to a new one.
8:) Find the ZIP archive you downloaded from this website and unzip/unrar it.
9:) In the folder contained in the archive, there are three files: license.txt, readme.txt and themename.xml . For instance, if you downloaded the Grandaddy deluxe theme, the .xml file will be named grandaddydeluxe.xml or something similar.
10:) Now you have 2 options.
- * Either open the .xml file in a plain text editor (like Notepad on Windows) and copy paste the contents to the edit template field.
- *Or, use the restore template function to upload your new template. This seems illogical, but it's the easiest way to add a new theme.
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Click the browse button and find the .xml file on your hard drive. Hit the upload button. 11:) Don't forget to save your template. |
12:) Finish! Your blog has officially been pimped.
Friday, November 7, 2014
GUIDE TO CREATE A SIMPLE LIVEWALLPAPER
Create Live Wallpaper
~ Making a Simple Live Wallpaper ~
Previous Tutorial: Installation Guide
If you have successfully gone throught the Installation tutorial, you are now ready to build live wallpapers. Now, let's make a very simple live wallpaper.
Background
Background
All live wallpaper creation will take place under the Project tab, so make sure you are there.
Select a picture from your Work Folder on the left. Let's pick the Orange Flourish.jpg. You will see the picture appear under the Preview tab.
Select the area to be used as the background for your live wallpaper. You need to select two crop sizes: High Resolution and Medium Resolution. The 2 crop sizes specifically cater to different to common device screen ratios. When you are done positioning the crop frame, click Set.
You can move the crop frame around freely by left-clicking and holding it to move it to the desired position. Right-clicking will result in horizontal movement only. You can also make it bigger or smaller by clicking on the square in the bottom right corner of the frame and dragging it to fit your desired size.
LWC provides some padding for your background in case you want to use it. You can change the colour of the padding if you wish.
Select a picture from your Work Folder on the left. Let's pick the Orange Flourish.jpg. You will see the picture appear under the Preview tab.
Select the area to be used as the background for your live wallpaper. You need to select two crop sizes: High Resolution and Medium Resolution. The 2 crop sizes specifically cater to different to common device screen ratios. When you are done positioning the crop frame, click Set.
You can move the crop frame around freely by left-clicking and holding it to move it to the desired position. Right-clicking will result in horizontal movement only. You can also make it bigger or smaller by clicking on the square in the bottom right corner of the frame and dragging it to fit your desired size.
LWC provides some padding for your background in case you want to use it. You can change the colour of the padding if you wish.
Items
Now that the background for our live wallpaper is set, we need to add some items to it. LWC allows you to add pictures as items that will appear over the top of your background. There are various properties that you can customize in order to conrol the behaviour of your items. But more on that later, let's first pick some pictures as our items.
Click on the Items tab.
Over in the Image Library, click on the Items folder
All the pictures in the Items folder will appear on the right side of the Image Library.
Left-click on some pictures to add them to the Items list (top left section). If you change your mind about an added picture, you can always right-click on them in the Items list to remove them.
To control how many items appear on the screen, we can set the Item Count value.
We'll set ours to 15.
Now we need to decide where we want our items to spawn. The options are:
Border: items spawn at the border of the screen.
Random: items spawn in random locations on the screen.
Centre: items spawn in the centre of the screen.
Touch: items spawn only when the user touches the screen and at the location of the touch.
Let's set our location to Random.
Since we are keeping it simple for our first live wallpaper, we are not going to add any interaction controls. Select None for the Action Style and click the Disable Interaction checkbox.
Over in the Image Library, click on the Items folder
All the pictures in the Items folder will appear on the right side of the Image Library.
Left-click on some pictures to add them to the Items list (top left section). If you change your mind about an added picture, you can always right-click on them in the Items list to remove them.
To control how many items appear on the screen, we can set the Item Count value.
We'll set ours to 15.
Now we need to decide where we want our items to spawn. The options are:
Border: items spawn at the border of the screen.
Random: items spawn in random locations on the screen.
Centre: items spawn in the centre of the screen.
Touch: items spawn only when the user touches the screen and at the location of the touch.
Let's set our location to Random.
Since we are keeping it simple for our first live wallpaper, we are not going to add any interaction controls. Select None for the Action Style and click the Disable Interaction checkbox.
Item Properties
We have picked our items and decided on the spawn and interaction modes (random and non-interactive). It's time to configure the properties of the items.
Click on Item Properties tab. There you will find 6 item properties:
Speed: controls the speed at which the items move on the screen.
Direction: controls the direction in which the items move on the screen.
Scale: controls the size of the items upon spawning.
Angle: controls the orientation of the items upon spawning.
Opacity: controls the transparency of the items upon spawning.
Rotation: controls the speed at which the items rotate (counter-clockwise) on the screen.
List Notation
You can enter multiple values and ranges of values for each property using commas and dashes respectively. This is called list notation and allows for great flexibility in your wallpapers.
Additionally, we are allowed to have multiple presets for Speed and Direction. These presets will appear in the live wallpaper settings when it is installed on the end-user's device. You can also name your presets whatever you want using the Title fields.
Let's set our speed presets as follows:
Slow: 10,20-30
Medium: 40,50-70
Fast: 80,90-120
As you can see, we are using list notation to combine single values with ranges. Whenever the item spawns, it will randomize a speed value from this list of values here.
To figure out how Direction works, you may use the compass chart to orient your items. 0/360 is right/east, 90 is top/north, 180 is left/west and 270 is bottom/south. Let's set our Direction presets as follows:
Straight up: 90
Every direction: 0-360
Left and Right: 135-225,315-405
The other properties are configured in similar fashion, however, they will not appear as selectable presets in user settings, therefore, there are no title fields. Let's set them up as follows:
Scale: 75-100
Angle: 0
Opacity: 50-100
Rotation: 50-60
Additionally, we are allowed to have multiple presets for Speed and Direction. These presets will appear in the live wallpaper settings when it is installed on the end-user's device. You can also name your presets whatever you want using the Title fields.
Let's set our speed presets as follows:
Slow: 10,20-30
Medium: 40,50-70
Fast: 80,90-120
As you can see, we are using list notation to combine single values with ranges. Whenever the item spawns, it will randomize a speed value from this list of values here.
To figure out how Direction works, you may use the compass chart to orient your items. 0/360 is right/east, 90 is top/north, 180 is left/west and 270 is bottom/south. Let's set our Direction presets as follows:
Straight up: 90
Every direction: 0-360
Left and Right: 135-225,315-405
The other properties are configured in similar fashion, however, they will not appear as selectable presets in user settings, therefore, there are no title fields. Let's set them up as follows:
Scale: 75-100
Angle: 0
Opacity: 50-100
Rotation: 50-60
Building
Now that our background, items and their properties are configured, we are ready to build our first live wallpaper. Since this is a very simple live wallpaper, we are skipping Interaction, Fonts and Promotion tabs. These will be covered in the next tutorials. Let's build our wallpaper now!
Click on the Build tab.
Give your wallpaper an appropriate name. We'll call ours Orange Flourish LWP.
Select the company that you want to sign your wallpaper under. You should have an available company from the previous tutorial.
Type in your password and alias (case sensitive).
Click Build.
If you want to build and install the wallpaper to your device right way, you can click on the Build+Install button.
Your project will be compiled into an apk file. The apk file will be created in the corresponding project folder inside the archive. Access your archive folder using the shortcut button on the bottom left of the screen.
Your project will be compiled into an apk file. The apk file will be created in the corresponding project folder inside the archive. Access your archive folder using the shortcut button on the bottom left of the screen.
Testing
To test your newly built live wallpaper application you need to connect an Android device via a usb cable or run an emulator via AVD Manager. You can access the AVD Manager from the Settings tab.
Once a device or emulator are ready, click the Build + Install button to install your wallpaper.
Alternatively, you could transfer the apk file from the archive to your device, and install it manually. You will need to have a file browser app installed to navigate your Android device's file structure.
Congratulations on creating your very first Android live wallpaper using Live Wallpaper Creator.
Previous Tutorial: Installation Guide
----- Thanks for reading my post, hope you'll enjoyed it!
Stay tuned guys to my blogs, so i can create more informations and tutorials about android phone and others... :)))
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